簡單的游戲往往更耐玩,就比如伴我度過高考的賽車游戲:一切都是方塊,所謂的賽車也只是四個方塊。
第一步,繪制對象:用函數drawcar()畫賽車,drawway(n)畫跑道的第n層。
第二步,接受控制:Form的KeyPreview屬性要設為true,在Form_KeyPress函數中通過改變全局變量cx來控制賽車的位置。
第三步,游戲循環:作為即時游戲,必須要有一個Timer,并在其事件Timer1_Timer()中繪制所有對象和進行碰撞檢測。本例中,繪圖部分寫在了Timer1_Timer()中,碰撞測試放在了test()中。
……這也是所有即時游戲所共通的框架。當然,我們往往還是根據具體的設計作一些變通,發揮一些技巧……比如這里設計的跑道是隨機產生的的,這就要通過一點技巧以便既讓玩家感到挑戰,又不至于出現不可逾越的難關……
下面是全部源代碼,窗體上只需放個按鈕Command1就行了!
Const D = 100 '方格的寬度 Const BT = 3000 '跑道底部的y坐標 Dim l1(22) As Integer '每層跑道左邊有幾個方塊 Dim l2(22) As Integer '每層跑道右邊有幾個方塊 Dim cx As Single '賽車的在x軸的位置
Private Sub Command1_Click()
cx = Width / 2 - 3 * D / 2 cy = Height - D drawcar For i = 1 To 20 l1(i) = 0 l2(i) = 0 drawway (i) Next i Timer1.Enabled = True
End Sub
Private Sub drawcar()
Line (cx, BT - 100)-Step(3 * D, D), BackColor, BF Line (cx + D, BT - 200)-Step(D, D), BackColor, BF '先擦 Line (cx, BT - 100)-Step(3 * D, D), RGB(225, 0, 0), BF Line (cx + D, BT - 200)-Step(D, D), RGB(225, 0, 0), BF
End Sub
Private Sub drawway(n)
Line (Width/2-3*D/2-2*D,BT-n*D)-Step(7*D,D),BackColor, BF '先擦后畫 Line (Width/2-3*D/2-2*D,BT-n*D)-Step(l1(n)*D, D), ,BF Line (Width/2-3*D/2+5*D,BT-n*D)-Step(-l2(n)*D,D), ,BF
End Sub
Private Sub Form_KeyPress(KeyAscii As Integer)
Select Case KeyAscii Case Asc("a"), Asc("A") cx = cx - D Case Asc("s"), Asc("S") cx = cx + D End Select
End Sub
Private Sub Timer1_Timer() Randomize For i = 1 To 19 l1(i) = l1(i + 1) l2(i) = l2(i + 1) drawway (i) Next i Do l1(20) = Int(Rnd * 5) l2(20) = Int(Rnd * 5) Loop Until ((l1(20) + l2(20) <= 4) And (l1(20) - l1(19) <= 1) And _ (l2(20) - l2(19) <= 1) And (l1(19) + l2(20) <= 4) And _ (l1(20) + l2(19) <= 4)) '這里生成新一層跑道, '注意要篩去玩家不可能通過的情況! drawway (20) '以上畫出跑道 drawcar test
End Sub
Private Sub test()
If 3.5*D-Width/2+cx<l1(1)*D Then Timer1.Enabled=False If 3.5*D-Width/2+cx+D<l1(2)*D Then Timer1.Enabled=False If 3.5*D-(cx+3*D-Width/2)<l2(1)*D Then Timer1.Enabled=False If 3.5*D-(cx+2*D-Width/2)<l2(2)*D Then Timer1.Enabled=False
End Sub
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