ServerSocket類
由于SSClient使用了流套接字,所以服務程序也要使用流套接字。這就要創建一個ServerSocket對象,ServerSocket有幾個構造函數,最簡單的是ServerSocket(int port),當使用ServerSocket(int port)創建一個ServerSocket對象,port參數傳遞端口號,這個端口就是服務器監聽連接請求的端口,如果在這時出現錯誤將拋出IOException異常對象,否則將創建ServerSocket對象并開始準備接收連接請求。
接下來服務程序進入無限循環之中,無限循環從調用ServerSocket的accept()方法開始,在調用開始后accept()方法將導致調用線程阻塞直到連接建立。在建立連接后accept()返回一個最近創建的Socket對象,該Socket對象綁定了客戶程序的IP地址或端口號。
由于存在單個服務程序與多個客戶程序通訊的可能,所以服務程序響應客戶程序不應該花很多時間,否則客戶程序在得到服務前有可能花很多時間來等待通訊的建立,然而服務程序和客戶程序的會話有可能是很長的(這與電話類似),因此為加快對客戶程序連接請求的響應,典型的方法是服務器主機運行一個后臺線程,這個后臺線程處理服務程序和客戶程序的通訊。
為了示范我們在上面談到的慨念并完成SSClient程序,下面我們創建一個SSServer程序,程序將創建一個ServerSocket對象來監聽端口10000的連接請求,如果成功服務程序將等待連接輸入,開始一個線程處理連接,并響應來自客戶程序的命令。下面就是這段程序的代碼:
Listing 3: SSServer.java
// SSServer.java
import java.io.*; import java.net.*; import java.util.*;
class SSServer { public static void main (String [] args) throws IOException { System.out.println ("Server starting...\n");
// Create a server socket that listens for incoming connection // requests on port 10000.
ServerSocket server = new ServerSocket (10000);
while (true) { // Listen for incoming connection requests from client // programs, establish a connection, and return a Socket // object that represents this connection.
Socket s = server.accept ();
System.out.println ("Accepting Connection...\n");
// Start a thread to handle the connection.
new ServerThread (s).start (); } } }
class ServerThread extends Thread { private Socket s;
ServerThread (Socket s) { this.s = s; }
public void run () { BufferedReader br = null; PrintWriter pw = null;
try { // Create an input stream reader that chains to the socket's // byte-oriented input stream. The input stream reader // converts bytes read from the socket to characters. The // conversion is based on the platform's default character // set.
InputStreamReader isr; isr = new InputStreamReader (s.getInputStream ());
// Create a buffered reader that chains to the input stream // reader. The buffered reader supplies a convenient method // for reading entire lines of text.
br = new BufferedReader (isr);
// Create a print writer that chains to the socket's byte- // oriented output stream. The print writer creates an // intermediate output stream writer that converts // characters sent to the socket to bytes. The conversion // is based on the platform's default character set.
pw = new PrintWriter (s.getOutputStream (), true);
// Create a calendar that makes it possible to obtain date // and time information.
Calendar c = Calendar.getInstance ();
// Because the client program may send multiple commands, a // loop is required. Keep looping until the client either // explicitly requests termination by sending a command // beginning with letters BYE or implicitly requests // termination by closing its output stream.
do { // Obtain the client program's next command.
String cmd = br.readLine ();
// Exit if client program has closed its output stream.
if (cmd == null) break; // Convert command to uppercase, for ease of comparison.
cmd = cmd.toUpperCase ();
// If client program sends BYE command, terminate.
if (cmd.startsWith ("BYE")) break;
// If client program sends DATE or TIME command, return // current date/time to the client program.
if (cmd.startsWith ("DATE") || cmd.startsWith ("TIME")) pw.println (c.getTime ().toString ());
// If client program sends DOM (Day Of Month) command, // return current day of month to the client program.
if (cmd.startsWith ("DOM")) pw.println ("" + c.get (Calendar.DAY_OF_MONTH));
// If client program sends DOW (Day Of Week) command, // return current weekday (as a string) to the client // program.
if (cmd.startsWith ("DOW")) switch (c.get (Calendar.DAY_OF_WEEK)) { case Calendar.SUNDAY : pw.println ("SUNDAY"); break;
case Calendar.MONDAY : pw.println ("MONDAY"); break;
case Calendar.TUESDAY : pw.println ("TUESDAY"); break;
case Calendar.WEDNESDAY: pw.println ("WEDNESDAY"); break;
case Calendar.THURSDAY : pw.println ("THURSDAY"); break;
case Calendar.FRIDAY : pw.println ("FRIDAY"); break;
case Calendar.SATURDAY : pw.println ("SATURDAY"); }
// If client program sends DOY (Day of Year) command, // return current day of year to the client program.
if (cmd.startsWith ("DOY")) pw.println ("" + c.get (Calendar.DAY_OF_YEAR));
// If client program sends PAUSE command, sleep for three // seconds. if (cmd.startsWith ("PAUSE")) try { Thread.sleep (3000); } catch (InterruptedException e) { } } while (true); { catch (IOException e) { System.out.println (e.toString ()); } finally { System.out.println ("Closing Connection...\n");
try { if (br != null) br.close ();
if (pw != null) pw.close ();
if (s != null) s.close (); } catch (IOException e) { } } } }
運行這段程序將得到下面的輸出:
Server starting... Accepting Connection... Closing Connection...
SSServer的源代碼聲明了一對類:SSServer 和ServerThread;SSServer的main()方法創建了一個ServerSocket對象來監聽端口10000上的連接請求,如果成功, SSServer進入一個無限循環中,交替調用ServerSocket的 accept() 方法來等待連接請求,同時啟動后臺線程處理連接(accept()返回的請求)。線程由ServerThread繼承的start()方法開始,并執行ServerThread的run()方法中的代碼。
一旦run()方法運行,線程將創建BufferedReader, PrintWriter和 Calendar對象并進入一個循環,這個循環由讀(通過BufferedReader的 readLine())來自客戶程序的一行文本開始,文本(命令)存儲在cmd引用的string對象中,如果客戶程序過早的關閉輸出流,會發生什么呢?答案是:cmd將得不到賦值。
注意必須考慮到這種情況:在服務程序正在讀輸入流時,客戶程序關閉了輸出流,如果沒有對這種情況進行處理,那么程序將產生異常。
一旦編譯了SSServer的源代碼,通過輸入Java SSServer來運行程序,在開始運行SSServer后,就可以運行一個或多個SSClient程序。
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