Monitor類的TryEnter()方法非常類似于Enter()方法,他試圖獲得對(duì)象的獨(dú)占鎖,不過(guò)它不會(huì)象Enter()方法那樣暫停. 如果線程成功進(jìn)入,則TryEnter()方法返回True. TryEnter()有3種重載方法,其中兩個(gè)都帶有超時(shí)參數(shù),表示等待鎖定的時(shí)間.
using System; using System.Threading;
namespace MonitorTryEnter { public class TryEnter { public TryEnter() { }
public void CriticalSection() { bool b=Monitor.TryEnter(this,1000); Console.WriteLine("Thread "+Thread.CurrentThread.GetHashCode()+" TryEnter Value "+b); for(int i=1;i<=3;i++) { Thread.Sleep(1000); Console.WriteLine(i+" "+Thread.CurrentThread.GetHashCode()+" "); } Monitor.Exit(this); }
public static void Main() { TryEnter a=new TryEnter(); Thread t1=new Thread(new ThreadStart(a.CriticalSection)); Thread t2=new Thread(new ThreadStart(a.CriticalSection)); t1.Start(); t2.Start(); } } } 運(yùn)行結(jié)果:
在可能發(fā)生競(jìng)爭(zhēng),但不希望線程睡眠某個(gè)未指定的時(shí)間時(shí),就可以使用TryEnter().
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