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史詩單位指導 命令與征服3

《命令與征服3:泰伯利亞戰爭》是EA公司的著名即時戰略游戲《命令與征服》系列之一,這款游戲同時還登陸Xbox 360平臺。
With the arrival of Command and Conquer 3: Kane's Wrath, we were introduced to a new class of units called "Epic Units." Epic Units are slow, super heavy vehicles that can take and deal massive amounts of damage and even run over tier 3 vehicles. Each Epic Unit also has a special ability that further complements your army.

伴隨CC3 KW的到來,我們接觸到一類全新的單位——“史詩單位”。史詩單位是行動緩慢的超重型車輛單位,它可以造成巨大的傷害,甚至可以碾壓三級車輛。每個史詩單位都擁有一種特殊的能力它可以大大提升你部隊的戰斗力。

In addition to their abilities, Epic Units have a number of garrisonable hard-points. When you put certain infantry into these hard-points a permanent upgrade will appear depending on the type of infantry you add. This makes Epic Units very customizable.

除去它們的能力外,史詩單位還擁有一些可進駐點。當你把特定的步兵進駐在這些位置時,會根據進駐步兵的類型得到一種永久的升級。這使得史詩單位可以有多種自定義組合。

Epic Units are very unique in their own right, and they all have advantages and disadvantages. This guide will elucidate these differences and how to exploit them.

史詩單位有各自獨特的地方,它們各有各的優勢和劣勢。這篇指導將會闡述這些不同點以及如何正確利用它們。

Mammoth Armed Reclamation Vehicle (MARV)

(武裝開墾猛犸車)



The MARV is GDI's Epic Unit, and a beast of an Epic Unit at that. It is armed with an area of effect Sonic Cannon that does massive damage to units in a small area. This makes the MARV extremely powerful against masses of smaller units. As powerful as it is, this weapon only constitutes a fraction of the MARV's potential.

MARV是GDI的史詩單位,而且是史詩單位中的巨獸。它裝配了一挺范圍攻擊的超聲波加農炮,可以對小范圍內的單位造成巨大傷害。這使得MARV在對付成群小型單位時相當有效。這門強大的主炮僅僅占MARV能力的一部分。

In addition to its regular weapon, the MARV can be garrisoned with up to four infantry squads, each of which has its own advantages and disadvantages.

除去常規武器外,MARV有四個位置可以駐扎四隊步兵,它們分別都有自己的優缺點。

Rifleman Squad - This creates an anti-infantry machine gun on one of the hard-points of the MARV. Now, this will probably be one of, if not the last option you would want to use for your MARV. While it is useful in theory, there are still much better options.

機槍兵——這可以在MARV的駐扎點上架設一挺反步兵機槍。目前,這大概是一個,如果不是萬不得已,沒有人會用的選擇。理論上它會有用,不過我們有更好的選擇。

Missile Squad - This will evolve an anti-vehicle and anti-air missile launcher on your MARV. This is a nice all-around choice for your MARV. Where Missile Squads are so very useful in their own rights, it has the same effect on the MARV. Remember when you are selecting what to upgrade your MARV with that it doesn't have any anti-air defenses of its own initially.

火箭兵——這將給你的MARV提供一臺反裝甲及防空導彈發射架。這對MARV來說是一個不錯的綜合性升級選擇。任何適用火箭兵的場合,也同樣適用于駐扎在MARV上的火箭兵。在你選擇升級的時候,要記住你的MARV自身是不帶任何防空武器的。

Engineer/Combat Engineer - Using these will generate a slow auto-repair for your MARV. The more of these that you upgrade your MARV with, the faster the rate of healing. This is definitely one of the better upgrades, however, the repair rate is fairly slow with lower numbers. Also, remember that this won't help you much in a fight, so it is a waste if your MARV is fighting a whole lot of units, or fighting an opponent that won't let up on it.

工程師/戰斗工程師——用它們可以緩慢的自動修復你的MARV。進駐的工程師越多,修復的速度越快。這絕對是比較好的一項升級,不過,少量的工程師的維修速率是非常低的。同時,記住這在戰斗中并不會給你提供多少幫助,因此在你的MARV面對大量的或是厲害的敵人時,這幾乎就是浪費。。。

Grenadier Squad - This will create an anti-structure grenade launcher on your MARV that has the ability to clear garrisons. While it is a good idea in theory, it is situational at best, and other hard points will serve effectively as garrison clearer while serving other purposes as well.

榴彈兵——這將在你的MARV上安裝一架反建筑榴彈發射器,同時具有清空建筑的能力。這在理論上是個好主意,不過要視情況而定,用其他的兵種可以在達到清建筑效果的同時提供其他支援能力。

Sniper Team - This will create an anti-infantry Sniper Rifle on your MARV. This is obviously great against infantry units that are pretty durable but have a smaller squad size, but beyond that, it will probably not serve as well against infantry as a couple of Hammerheads supporting your MARV would. Might as well not waste these hard points, right?

狙擊手——這將在MARV上架設一挺反步兵狙擊步槍。顯然,這對于對抗小股重裝甲步兵非常有效,不過也許用一隊錘頭配合你的MARV的效果更好些。或許也不該把寶貴的駐扎點浪費在他們身上,對么?

Zone Troopers - This will give you an anti-vehicle rail gun on your MARV. For pure power, this is what you are looking at. Zone Troopers are great, but are hindered by the fact that they are weak against infantry, but garrisoned in a MARV, this problem is mitigated. Remember that these can't attack air units, so it might be a good idea to mix it up instead of having four Zone Troopers.

重裝機兵——這將提供給你的MARV一架反裝甲軌道炮。單從純火力來說,這正是你渴求的。重裝機兵很強大,不過它們的弱點是對抗步兵,而進駐在MARV里,就彌補了自身的弱點。記住它們不能防空,所以也許混合其他兵種要比裝四個重裝機兵要好些。

Zone Raiders - This will give you a Sonic Grenade launcher, an area of effect weapon just like the MARV's initial weapon, but not as powerful. It is basically a Zone Trooper except with anti-air, so if you know how good they are, then you'll know this will be your unit of choice if you are ZOCOM (since only ZOCOM get the Zone Raider). Again, remember that you will have no anti-air, so it would be nice to either support them, or supplement them with Missile Squads.

重裝mm —— 這將給你提供一架超聲波榴彈發射器,這是和MARV初始武器一樣的小范圍殺傷武器,不過沒有主炮的威力大。她基本上就是帶防空的重裝機兵,所以如果你知道她們有多強大,你就知道這就是你的首選單位(當然只有ZOCOM子陣營才可以使用)。再次重申,進駐后你沒有防空能力,因此用防空單位支援或是混編一些火箭兵都是不錯的選擇。

Now, if that wasn't enough for you, the MARV also has its very own special ability whereby it can harvest tiberium, process it, and deposit it in your bank account instantly. You would think that there's a catch to this, such as not giving you the full funds that a regular harvester brings in, however, this is not the case. It will give you the full amount of funds regularly, but only up to your credit limit. If you don't have enough silos or refineries the rest will go to waste. Beware, over-harvesting your fields and mis-using your funds just because you need to get rid of them. It is best used on an opponent's tiberium field or a neutral field that you aren't in the position to harvest regularly. This way you don't overextend your economy and then fizzle out with nothing left.

如果你對這些還不滿足,MARV還有一個獨有的能力,那就是在通過的地方自動采集處理泰礦,然后瞬間把錢加到你的銀行帳號上。你可能會認為這是個損失,因為相比正常采礦來說,這樣做沒有得到所采泰礦的全部價值。然而,事情不是這樣的。實際上它和正常采礦一樣都給你提供了全值的資金,只不過是達到了你的資金上限罷了。如果你有沒有足夠的倉庫或礦廠的話,多余的部分將會白白流失掉。要注意,過度采集和流失資金僅僅是因為你要舍掉它們。最好用在敵人的礦區或者你不常去的中立礦區上。這樣你就不會開始過分發展經濟,最后功敗垂成了。

Suggested Combinations

建議組合

These combinations are good all round combinations that should be able to deal with various different threats

以下這些組合是比較好的綜合性組合,用它們你可以對付各種不同的威脅

Four Engineers/Combat Engineers: If your opponent has a fairly large ground armada and your army is looking very grim, you might want to opt for the four Engineers. This gives you one hell of a meat shield and should give you time to micro your few remaining units. 四工程師/戰斗工程師:如果你的對手有一支巨大的地面部隊,而你的部隊看起來形勢非常嚴峻,那么你可以選擇四工程師。這將給你一個地獄級的大肉盾,從而為你微操其他部隊贏得時間。 Four Missile Squads: This one is recommended if your opponent has a formidable air force. Although having four is a bit much, you are only susceptible to mass infantry. 四火箭兵:如果你的敵人擁有強大的空軍部隊的話,推薦這樣的組合。盡管放四個有點多了,不過這樣你只有大量步兵才值得你擔心。 Four Zone Troopers/Zone Raiders: This is a powerhouse combo. When attacking with this combo you should always be moving in. The range of the ZT/ZR is lackluster so work on squishing your opponent's army with the MARV, and while his micro is out of sync, take advantage. 四重裝機兵/重裝mm:這是個強大的組合。在用這種組合攻擊時,你需要保持移動。ZT/ZR的射程不盡如人意,因此用你的MARV碾壓敵人的部隊,再他忙于微操出現失誤的時候,取得優勢。 Two Zone Troopers/Zone Raiders and Two Engineers/Combat Engineers: A very balanced combination, and highly recommended when facing primarily ground armadas. 兩重裝機兵/重裝mm 兩工程師/戰斗工程師:一個非常平衡的組合,在面對基本地面部隊時隆重推薦。 Two Zone Troopers/Zone Raiders and Two Missile Squads: Go for this combo if you are looking to shell out a ton of damage. However you are in trouble if your MARV is left alone against too much firepower. 兩重裝機兵/重裝mm 兩火箭兵:如果你要造成大量傷害的話,就用這種組合。不過如果你的MARV獨自遭遇大量火力的時候可能會陷入麻煩。 Two Zone Troopers/Zone Raiders and Two Snipers: This is another fairly balanced combination. Load your ZT/ZR first so they are in the front of your MARV and let the Snipers and their range take out units from the back. 兩重裝機兵/重裝mm 兩狙擊手:這是另一個平衡的組合。讓ZT/ZR先上車以便它們在MARV的前面,讓狙擊手后上車,它們的射程優勢從后面也可以輕松干掉敵人。 One Sniper/One Engineer/Two Missile Squads: Likely your most balanced option. The Sniper Team can pick off any infantry, the Engineer will offer you repairs, and the Missile Squads can pick off air and add additional support on the ground. 一個狙擊手/一個工程/兩火箭兵:基本上是最平衡的選擇。狙擊手可以干掉步兵,工程師負責維修,導彈兵可以防空的同時也可以支援主炮打擊地面。



Priority Slots:

優先槽:

Remember that that MARV has two garrison slots in the front and two on the back; so which ever infantry squad you put in first, will appear on the front of the MARV. Make sure you put more hard hitting units, like Zone Troopers/Raiders/Missile Squads in the MARV first to optimize performance and add auxiliary infantry like Engineers/Snipers last where the longer range is not needed.

記住MARV有兩個駐扎槽在前面,兩個在后面;所以先進入的步兵會出現在MARV前面的位置。確保你把主攻單位,比如重裝機兵/重裝mm/火箭兵放在前面以便優化性能,而把輔助步兵比如工程師/狙擊手放在射程不是那么重要的后面。

To sum up the MARV, it really is a straight-forward unit. Its four garrisons slots make versatility superior to that of the other Epic Units however its still all about power and force with no other tricks up its sleeve. Now, this is in no way a bad thing at all, and it is a terrific addition to a slow, hard-hitting type force.

最后總結一下MARV,它是一個簡單易用的單位,它有四個駐扎槽可以比其他的史詩單位擁有更高的多功能性,不過這些優勢都體現在火力和戰斗力上,它沒有什么暗藏的把戲。它絕對是個好東西,它對于行動緩慢,裝甲厚重,火力強大的GDI陣營來說,是一個令人畏懼的新力量。

本次分享游戲《命令與征服3》攻略。

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